Spirit Level: 2nd
Constellation: Dark Beyond
Binding DC: 16
Special Requirement: No
Favored Ally: Aberration (any)
Favored Enemy: Humanoid (any)
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions.
- You sacrifice a living creature within the seal during Al’Kra’s ceremony.
- You draw Al’Kra’s seal within 10 feet of an abandoned building or a forest.
- You place a custom-made effigy representing Al’Kra’s operator within the seal, requiring 4 ranks in Knowledge (religion).
He who has stared into the faceless heart of fear itself and returned broken, Al’Kra grants a taste of an alien presence to those who appease his blood thirst.
Legend: The Ballad of the Tall Man is one of the oldest songs known songs in human culture, believed to have been
originally written long before the first kings rose to power. The song tells the tale of a father who is searching for his missing son, Alexander, in a wood near the family’s house. As the father calls out to the child, he has an encounter with the Tall Man, who horrifically mutilated the child’s body and strung the remains throughout the trees. Although the father escapes by the end of the song, the Tall Man remains to prey on foolish children who stray from their homes.
Special Requirements/Ceremony: You sing “The Ballad of the Tall Man”, an ancient children’s song warning of abductors in the night, backwards.
*Manifestation: The world outside your seal tears as if it were a canvas that was ripped apart and hastily put back together. Al’Kra does not announce his presence; you suddenly begin a battle of wills against his influence.
Sign: A birthmark mirroring Al’Kra’s seal appears randomly on your body; roll 1d8 to determine its location: 1-head, 2-chest, 3-upper back, 4-abdomen, 5-lower back, 6-arms, 7-legs, 8-genitals. Whenever you activate one of Al’Kra’s granted abilities, writhing tendrils of shadow erupt from your back.
Influence: You become very aggressive to others and scheme of ways to end the lives of all you encounter.
Major Granted Abilities;
Paranoid Chill: As a standard action, select 1 creature within 30 feet of you. If that creature fails a Will save, it becomes inflicted with hypothermia, suffering 1d6 points of nonlethal damage, becoming shaken, and suffering an additional –2 penalty on saving throws against fear effects. Paranoid chill lasts for 3 rounds; the affected creature may attempt a new Will save at the start of each turn to prevent the damage and end the penalty on saving throws against fear effects; the shaken condition persists for 1 minute after paranoid chill ends, however. The damage dealt to the creature each round increases by 1d6 at 8th level and every 5 binder levels thereafter. This ability is a mind-affecting fear effect. After using this ability, it is expended for 5 rounds.
Capstone Empowerment: A creature suffering from your paranoid chill is prone to bouts of coughing and hacking, inflicting on them a 20% chance of failure with spells and abilities that rely on verbal components.
Minor Granted Abilities
Infectious Despair: Creatures suffering from fear effects caused by inspire terror or paranoid chill are flat-footed against your attacks.
Inspire Terror: As a standard action, one creature within 30 feet of you must succeed on a Will save or become frightened for 1 round per binder level you possess. A creature that succeeds on its saving throw is immune to this ability for 24 hours.
Murder Master: Increase the DC to save against your coup de grace attempts by +4 and death effects by +2.
Spatial Bleeding: You can distort space around you as a swift action, giving all attacks and spells that target you a 20% miss chance. This ability does not stack with similar miss chances, including concealment or blur. You can use this ability for a number of rounds equal to your binder level + your Charisma bonus. These rounds do not need to be used consecutively.
Al’Kra cannot grant a vestigial companion.