Circes Runes(Circes Runes)
Upon sealing a pact with Circe’s Runes, you may invoke two of the titular runes, one in upper case and one in lower case, in order to receive eldritch power. Invoking runes grants you access to a number of spell-like abilities, as shown on the following page. Each rune may be used twice per pact. At 10th level and every 4 binder levels thereafter, you may use each spell-like ability obtained from one of Circe’s Runes one additional time per pact. Each rune is considered a separate granted ability.
The 32 Runes of Circe
Circe’s 32 Runes and the spells provided by each are described below.
Spells marked with an asterisk (*) are described in Pathfinder roleplaying game Advanced Player’s Guide.
Spells marked with a dagger (†) are described in Pathfinder roleplaying game Ultimate Magic.
Spells marked with double daggers (‡) are described in Pathfinder roleplaying game Ultimate Combat.
Spells marked with infinity (∞) are described in Chapter 5 of Pact Magic Unbound 2.
|Upper Case: cascade of arrows∞||Upper Case: blindness/deafness||Upper Case: bones of damnation∞||Upper Case: shadow step†|
|Lower Case: acid arrow, true strike||Lower Case: bungle†, forced quiet†||Lower Case: detect undead, disrupt undead||Lower Case: expeditious retreat, jump|
|Upper Case: lesser globe of invulnerability||Upper Case: divine power||Upper Case: sustaining feast∞||Upper Case: beast shape I|
|Lower Case: alarm, arcane lock||Lower Case: bless, shield of faith||Lower Case: air bubble‡, web shelter†||Lower Case: mount, summon nature’s ally I|
|Upper Case: dimension door||Upper Case: locate creature||Upper Case: river of wind*||Upper Case: haunting choir†|
|Lower Case: detect secret doors, hold portal||Lower Case: detect magic, detect poison, identify||Lower Case: feather fall, whispering winds||Lower Case: chill touch, unseen servant|
|Upper Case: vampiric touch||Upper Case: jester’s jaunt*||Upper Case: charm monster||Upper Case: aspect of the stag*|
|Lower Case: mage hand, pilfering hands‡||Lower Case: hideous laughter, grease||Lower Case: moment of greatness‡, ventriloquism||Lower Case: ant haul*, bull’s strength|
|Upper Case: hallucinatory terrain||Upper Case: lesser simulacrum||Upper Case: discern lies||Upper Case: rainbow pattern|
|Lower Case: disguise self, vanish*||Lower Case: mirror image, mirror strike‡||Lower Case: deathwatch, see invisibility||Lower Case: deep slumber, suggestion|
|Upper Case: threefold aspect†||Upper Case: searing light||Upper Case: explosive runes||Upper Case: ray of exhaustion|
|Lower Case: alter self, reduce or enlarge person (self only)||Lower Case: color spray, glitterdust||Lower Case: arcane mark, erase, symbol of mirroring†||Lower Case: ray of enfeeblement, scorching ray|
|Upper Case: chain of perdition‡||Upper Case: knight’s calling*||Upper Case: giant vermin||Upper Case: shout|
|Lower Case: animate rope, rope trick||Lower Case: resist energy, shield||Lower Case: spider climb, web||Lower Case: arcane mouth, tongues|
|Upper Case: fireball||Upper Case: arboreal hammer†||Upper Case: invisibility||Upper Case: malicious spite†|
|Lower Case: burning hands, produce flame||Lower Case: shillelagh, tree shape||Lower Case: mage armor, magic missile||Lower Case: eagle’s splendor, unnatural lust†|