Spirit Level: 2nd
Binding DC: 20
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions.
- You use refined elements in Ohbai’s ceremony, costing no less than 50 gp per element.
- You can speak all of the following languages: Aquan, Auran, Ignan, and Terran.
- You perform Ohbai’s ritual on a caravan, within a major trade city, or on an elemental plane.
He is the last servant of the great elementals and reveals himself to those who seek a loyal servant.
Legend: According to the old texts, the world was not created by the gods, but the by the toil of the elements. Seven great elemental lords each built its own paradise, a world where its power was absolute, with legions of soldiers and servants at their beck and call. None can say for sure exactly what led to the great elementals’ end. Their existence has been all but entirely destroyed with only a scant few of their former servants who remember the tale, hidden so well that even the gods gave up the search.
Special Requirements/Ceremony: You craft a special brazier and imbue it with traces of the seven elements, calling out to Ohbai, asking for his service when you have finished.
Manifestation: A blast of multicolored smoke erupts from the brazier, taking on the appearance of a ghastly genie who politely asks for you to begin binding.
Sign: Your breath is visible at all times, as if you were in a cold place. Whenever you activate one of Ohbai’s granted abilities, your body visibly shrinks for several moments before returning to normal.
Influence: You always act humble and polite, even to hated enemies.
Major Granted Abilities;
Genie Jaunt: As a standard action, select a number of creatures equal to your Charisma bonus within 30 feet of you. You can immediately move those creatures up to 5 feet from their current location, plus 5 additional feet per 3 binder levels beyond 3rd that you possess. This is a teleportation effect. A creature can attempt a Will save to prevent itself from being teleported. This movement does not provoke attacks of opportunity moved into unoccupied spaces. If the new location could prove hazardous to the creature because of terrain (or lack thereof), a targeted creature receives a +4 bonus on its saving throw. After using this ability, it is expended for 5 rounds.
Capstone Empowerment: You can use genie jaunt as an immediate action, but if you do you can only target 1 creature with it.
Minor Granted Abilities
Elemental Ascension: As an immediate action, you convert your body into elemental energy, gaining resistance to the following elements equal to your binder level: acid, cold, electricity, fire, and sonic. In addition, you no longer need to breathe and all falling damage you would suffer is reduced by half. You can use this ability for a number of rounds each day equal to your binder level + your Charisma bonus. These rounds do not need to be used consecutively.
Elemental Tongue: For the duration of the pact you can speak with and understand all creatures native to all elemental planes as if under the effect of a tongues spell.
Genie Steeds: This ability function as phantom steed, except one steed is summoned per use of this granted ability and at 13th level all phantom steeds summoned this way gain the ability to plane shift themselves and their rider to an elemental plane or the Material Plane twice per day. You can summon a number of phantom steeds each day equal to your binder level.
Sustenance: You do not hunger or thirst while bound to Humble Ohbai, negating the need for food or water.
You gain the service of an elemental familiar for the duration of the pact. See the monster’s entry in Pathfinder roleplaying game bestiary. You may select any of the following elementals for your familiar: air, earth, fire, or water. Treat your binder level as your wizard level to determine your familiar’s abilities. You are treated as neutral for the purpose of adjudicating the familiar. This granted ability replaces genie steeds.