Imp(Vizra)

Imp(Vizra)
Outsider(Devil,Evil,Extraplanar,Lawful)
CR2
Alignment: Lawful Evil
Initiative: +3 Senses: Darkvision 60 ft., Detect good, Detect magic, see in darkness; Perception +7
Defenses
AC 17, touch 16, flat-footed 13 (+3 Dex, +1 dodge, +1 natural, +2 size)
HP 30 (8d10); fast healing 2
Saves: Fort +7, Ref +2, Will +9
DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10
Offenses
Speed 20 ft., fly 50 ft. (perfect)
Melee sting +8 (1d4 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 6th)
Constant—detect good, detect magic
At will—invisibility (self only)
1/day—augury, suggestion (DC 15)
1/week—commune (6 questions, CL 12th)
Statistics
Str 10, Dex 17, Con 10, Int 13, Wis 12, Cha 14
Base Attack +3; CMB +1; CMD 15
Feats Dodge, Weapon Finesse
Skills Acrobatics +9, Appraise +1, Bluff +9, Climb +0, Craft (Painting)+5, Diplomacy +10, Disguise +2, Escape Artist +3,
    Fly +21,Heal +1, Intimidate +9, Knowledge (Arcana) +7, Knowledge (Architecture and Engineering) +2,
    Knowledge (Dungeoneering) +2, Knowledge (Geography) +2, Knowledge (History) +2, Knowledge (Local) +2,
    Knowledge (Nature) +2, Knowledge (Nobility and Royalty) +2, Knowledge (Planes) +7, Knowledge (Religion) +2,
    Linguistics +1, Perception +7, Perform +2,Ride +0, Sense Motive +1, Spellcraft +10, Stealth +3, Survival +1,
    Swim +0, Use Magic Device +10
Languages Common, Infernal
SQ change shape (boar, giant spider, rat, or raven, beast shape I)
Special Abilities
Poison (Ex):
Sting—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based, and includes a +2 racial bonus.

Imp.jpg

Description

__

Origin

Combat

Imp(Vizra)

Greyhawk(Pathfinder) PillanPatera