Vestige Level: 4th
Binding DC: 25
Special Requirement: No
Once the lieutenant of the lich—now god—Vecna, Kas betrayed his master, instigating a battle that was thought to have resulted in both of their destruction. Somehow, even after this legendary conflict, Kas and Vecna continued their battle, but only Vecna emerged into being once again. As a vestige, Kas continues to despise Vecna and all other undead.
Legend: That Vecna, Master of All that is Secret and Hidden, once existed as a cruel-minded lich is no mystery. Yet, few know of the figure lurking in the god’s past, the betrayer who crippled the Maimed Lord and bears responsibility for some ofthe most infamous artifacts known to the multiverse: Kas the Bloody Handed.
As Vecna ascended to power on the world of Oerth, armies of dead rose under his black banner. Among these undead legions emerged the vampire Kas, a shadow of death clad in iron. A master of countless darkened battlefields, where Kas drew his blade victory for the lich liege followed. Although not the greatest of Vecna’s warriors, Kas proved to be cunning and ruthless, and showed no fear of his lord, a quality Vecna respected. As Kas’s successes in campaign after campaign mounted, Vecna rewarded his Champion with ever greater rank and profane treasures. At last, Vecna made Kas his Second in command, gifting the vampire with a sword he had personally forged from black metal fallen from the stars.
Kas and his infamous blade lad Vecna’s armies for years, claiming innumerable souls in the lich’s name,forging a legend as bloody as his lord’s was cruel. As he waged war, Kas increased in power and grew in ambition. Finally came the day that Vecna’s armies faltered. After a significant loss on the field of battle, a weakened Vecna returned to his throne to find Kas waiting. Armed with his black blade, the betrayer Kas struck and a titanic battle ensued. None know how long the tireless, undying fiends clashed—some claiming months, even years. During the fray, despite Vecna’s dark powers, Kas sliced the lich’s left hand from his body and cut an eye from his face. Fearing his destruction, Vecna employed frantic dangerous magic that annihilated both himself and Kas—or so it seemed.
Centuries passed. A cult of Vecna arose and the lich’s severed hand and eye became legends, while Kas’s name passed from memory except in relation to his black sword. What few knew, however, what that in some misty realm that even the deities avoid Vecna and Kas somehow continued to exist, locked in another worldly battle. For unknown years the archrivals impotently raged. Eventually, through patient plotting,near-immortal genius, and primordial magic, Vecna shatter his prison and escaped, ascending to godhood and leaving has rival lost in the ether.
What became of Kas none—not even the binders who deal with him now—truly know. Trapped within a maelstrom of shatter planes and godly magics, Kas was shunted into some new existence, an eternal oubliette he blames Vecna for imprisoning him in. Yet, as a vestige—or a being very much like one—his reach again stretches into the mortal world, sowing destruction and working against his rival-turned-god’s immortal aspirations.
Manifestation: Kas manifests as a sword being drawn from his sign. The hilt appears first, wrapped in red leather with flecks of gold and with unicorn horns forming its quillons. A knuckle-guard basket made of gold and shaped like a leering bearded face stretches from the quillons to the pommel, grimacing and groaning as if in pain as the blade arises from the ground. Casting sparks as it screeches up from the sign, a wavy blade as black as night with opalescent edges appears. With a jerk the whole of the sword suddenly comes free, revealing not a point but the back of a blackened and desiccated hand attached to the end of the blade.The sword then flips upright and turns around, showing a moist, cat-like eye glaring from the palm of the bony hand. When Kas speaks, his deep and angry voice comes from the basket guard, but it is the eye in the palm that regards his summoner.
Sign: When a binder makes a pact with Kas, an angry catlike eye opens in the palm of each of his hands.These eyes don’t provide the binder with any extraordinary sight, nor do they inhibit the use of the binder’s hands. When the binder uses any power granted by Kas, the eyes weep small amounts of blood for 10rounds.
Influence: Kas’s influence makes a binder act warm and affectionate toward those with whom she speaks. Kas further requires has host to kill any follower of Vecna or undead creature encountered. In addition, Kas requires that the binder betray some friend or ally in some manner during the first hour after being summoned and bound. This betrayal might be as small as breaking a promise to meet at a specific time or as great as murder, but it must be unexpected, and the ally or friend must realize that a deliberate betrayal occurred.
Granted Abilities: Kas grants binders the ability to deceive friends and blind enemies. In addition, Kas protect binders from their enemies’ worst blows.
Blinding Strike: When you score a critical hit, the creature struck must make a Will save (DC 10 + Half your binder level + Charisma bonus) or be permanently blinded. In addition, when you attack undead creatures,you can affect them with critical hits and the blinding effect of this ability.
Bluff Bonus: You gain +4 competence bonus on Bluff checks.
Kas’s Protection: While bound to Kas, there is a 25% chance that any critical hit or sneak attack scored against you is negated and damage is rolled normally. Sneak attacks and critical hits scored on you by undead are always negated.
Undead Reaper: When you hit an undead creature with a melee or ranged attack, you ignore any damage reduction it might have.
Weapon Proficiency: You are proficient with the bastard sword, longsword, and short sword.