Spirit Level: 4th
Binding DC: 23
Special Requirement: Yes
Favored Ally: Outsider (any native to the Ethereal Plane)
Favored Enemy: Humanoid (any Evil)
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions.
- You are a father or have birthed a son.
- You have an Intelligence score of 16 or higher.
- You draw a perfect geometric design within Loh’moi’s seal, which requires 8 ranks in Knowledge (architecture).
A natural-born genius, Loh’moi wished to bend time and space to better his family’s life. Loh’moi provides his knowledge to those who prove their intelligence to him.
Legend: The story of Loh’moi is publicly available yet barely noticed by conjurists. His journal has been copied a million times over for his research on geometry while his tale is mostly ignored as “unimportant.” Loh’moi’s father was murdered when he was but a lad and his journal suggests that the geometer was obsessed with returning to the past in order to prevent his father’s death. Ultimately, Loh’moi theorized that no mortal mind could comprehend the formula needed for the task, so he decided to teleport into his own mind in order to expand it, allowing him to surpass this mortal limitation. The journal ends there.
Special Requirements: Loh’moi’s geometric seal is complex enough without augmentation that Loh’moi immediately takes notice of any individual who draws it.
Manifestation: Walls enclose the edges of your seal, spawning windows into various places and times across the world. Loh’moi manifests before you, breaking gaze with you to look longingly out of the windows.
Sign: Geometric lines cover your skin like a tattoo. Whenever you activate one of Loh’moi’s granted abilities, the lines move like a massive wheel.
Influence: You prefer solitude to company and refuse the help of others when trying to solving puzzles.
Major Granted Abilities;
Transdimensional Ray: As a standard action you project a ray of force as a ranged touch attack that deals 4d6 points of force damage. At 9th level and every 2 binder levels thereafter, the damage increases by 1d6. After using this ability, it becomes expended for 5 rounds.
Capstone Empowerment: Your transdimensional ray ignores all obstacles except total cover and concealment. In addition, a struck creature must succeed on a Will save or be bound to its current plane of existence for 4 rounds, as a dimensional anchor spell.
Minor Granted Abilities
Bend to Freedom: You gain an insight bonus on Escape Artist checks equal to ½ your binder level. In addition, you take no penalty while squeezing into an area that is one size category smaller than you and can squeeze into an area that is two size categories smaller than you at the normal -4 penalty to attack rolls and AC.
Extra Space: This ability functions as rope trick, using your binder level as your caster level. This effect lasts for 24 hours or until the pact ends but you can only have one active extra space at a time.
Geometrical Agility: When you teleport using the geometrical step ability or the dimension step spell as a move action, you can still take a standard action during your turn. Furthermore, you provide flanking from the square you started in and the square you end up in when you use dimensional step for 1 turn. This benefit can provide you with flanking even if there are no other flankers besides yourself.
Geometrical Step: You can teleport as a move action as if you had cast dimensional door. You can only teleport distances up to your base speed. If you teleport as a fullround action you can teleport up to double your base speed instead. Teleporting as a move action does not provoke attacks of opportunity but teleporting as a fullround action does.
Vestigial Companion You gain the service of an eidolon for the duration of the pact (see the summoner class in Chapter 1 of Pathfinder Roleplaying Game Advanced Player’s Guide). Treat your binder level as your summoner level to determine your eidolon’s abilities except it has half the normal number of evolution points. This granted ability replaces geometric agility.