Lord Foxglove IV
Spirit Level: 2nd
Binding DC: 17
Favored Ally: Humanoid (any female)
Favored Enemy: Humanoid (any male)
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions.
- Lord Foxglove’s seal is drawn within a mansion,
castle, or similarly expensive structure.
» You bring a magical rapier with a minimum of a +1
enhancement bonus into the seal for the ceremony.
» You bring an article of clothing pilfered from the
last individual that you had romantic relations with into
Lord Foxglove’s seal.
His is the treasury that fills itself
on the nativity of others. Moreover,
Lord Foxglove gifts inquisitive
binders with his suave.
Legend: Tales still float around about the legendary aristocrat Lord
Foxglove IV. Popular memory recalls Foxglove as the
rambunctious son of a noble’s daughter who was courted
by a man with a silver tongue; her foolishness birthed
the young miss her half-dragon son. Despite his wits,
young Foxglove was a remarkably easy sale, constantly
buying new amusements for himself. The young Lord
was also a ladies’ man and would court noblewomen if
only to access their purses. When his reputation eventually
spurred all other women away, Lord Foxglove practically
jumped at the advances of two young ladies of the
Brimbsbi family. While none know exactly what events
fell upon young Lord Foxglove, he was never seen again
shortly after taking the arm of Miss Taydie Brimbsbi into
the haunting décor of the family’s annual ball.
Special Requirements/Ceremony: You prepare a plate of fresh food, placing
it within the seal while wearing a pocketed coat or vest.
You then challenge Lord Foxglove to a battle of wits,
with the meal as the prize.
*Manifestation: An apparition of a silver half-dragon
appears, accepting your challenge with your binding
check serving as the battle of wits.
Sign: A fox-shaped birthmark appears on
your neck’s right side. Whenever you activate one of
Lord Foxglove’s granted abilities, the birthmark scampers
like a fox about your head.
Influence: You indulge in all pleasures that cross
your path, especially romantic pleasures, and challenge
any who would stop you from doing so.
Major Granted Abilities;
Curse Rivals: After successfully hitting an opponent
with an attack roll made with a weapon or a supernatural
ability, you can attempt to curse it as an immediate
action. The cursed target suffers a –2 penalty on attack
rolls, skill checks, saving throws, or its AC for 4 rounds
(your choice) unless it succeeds on a Will save. At 5th
level and every 5 binder levels thereafter, this penalty
increases by –1. After using this granted ability, it is
expended for 5 rounds.
Capstone Empowerment: Curse rivals penalizes two
different statistics of your choice instead of one.
Minor Granted Abilities
Foxglove’s Finesse: While you are bound to Lord FoxgloveIV, you gain the benefits of Weapon Finesse and a
number of times per day equal to your binder level you
may double the critical threat range of any weapon you
wield for 1 round as long as that weapon can be used with
Hold Person: This ability functions as the spell of the
same name. A creature that succeeds on its saving throw
against this ability is immune to it for 24 hours. Only
one creature can be affected by this ability at once and
successfully affecting a new opponent with this ability
ends its effects for the previous one.
Mark of Seduction: As a standard action you can
make an invisible mark on an opponent with a melee
touch attack. A marked creature suffers a –1 penalty on
saving throws against charm and compulsion effects and
the DC to adjust its attitude via Diplomacy is reduced by
4. This saving throw penalty increases by –1 at 6th level
and every 3 binder levels thereafter. The mark lasts for
the duration of your pact with Lord Foxglove IV and you
can maintain a number of marks at once equal to your
Charisma bonus (minimum 1). A creature is unaware
of the mark unless it succeeds on a Sense Motive check
(DC 10 + ½ your binder level + your Charisma bonus)
or the mark is exposed via see invisibility or a similar
divination. The mark ends if a creature realizes that it is
marked and it cannot be marked again for 24 hours.
Pockets of Holding: The pockets of the vest or coat
used in lord Foxglove’s ceremony access a single extraplanar
space that allows the garment to function as a bag
of holding (type I) while you wear it. At 8th level and
every 5 binder levels thereafter, increase the bag of holding’s
type by I, up to a type IV bag of holding.
You gain the service of a fox familiar for the duration
of the pact. See the new familiars section of Chapter 2
in Pathfinder rolePlaying UltiMate Magic. Treat your
binder level as your wizard level to determine your familiar’s
abilities. This granted ability replaces hold person