The Green Lady
Vestige Level: 2nd
Binding DC: 17
Special Requirement: Yes
The Green Lady is a relatively obscure vestige. She gives her summoners the ability to turn or rebuke undead, an enhancement to their Charisma, grants the use of many arcane magic items, allows you to utilize a first-level arcane spell of your choice as a spell-like ability, and the ability to recognize magic items for what they are.
Legend: Once a high priestess of Wee Jas, she was instrumental in carrying the faith of the Witch Goddess from the old Suel Imperium into the new world after the Rain of Colorless Fire. She died in the Cairn Hills, and a small cult dedicated to her memory remains there today.
Special Requirement: You must either draw the Green Lady’s within sight of a graveyard or of any site sacred to Wee Jas.
Manifestation: The Green Lady first appears as a beautiful Suel woman dressed in resplendent robes of the faith of Wee Jas.
Sign: Your eyes turn emerald green and glow faintly, and faint shimmers of green energy periodically ripple over your body.
Influence: While under the Green Lady’s influence, you become haughty and elitist, and expect your allies to defer to your opinions and wishes. The Green Lady requires that you make at least one attempt to turn or command any undead you encounter before you can attack it physically or with magic (unless you have already used all your attempts for the day). Filth and decay disgust you, and given a choice you must always avoid placing yourself in a situation that would soil your clothing or your skin.
Granted Abilities: The Green Lady infuses you with mastery over magic and death, and enhances your natural ability to influence and control your subjects.
Turn or Command Undead: You can turn or command undead as a cleric your effective binder level. As with a cleric, you turn if you are good and rebuke if you are evil. If you are neutral, you choose whether to turn or rebuke upon binding with the Green Lady and cannot later change your mind. If you have the ability to turn or command undead from other classes, your levels in those classes stack with your effective binder level for the purpose of determining your turning ability. Once you have used this ability, you cannot do so again for 5 rounds.
Green Lady’s Beauty: You gain a +2 bonus to Charisma.
Arcane Knack: You can use spell trigger items, such as wands and staves, as if you were a wizard of your effective binder level.
Gift of Magic: The Green Lady grants you the use of one 1st level wizard spell as a spell-like ability. You may use this spell-like ability at will, but once you have used it, you cannot do so again for 5 rounds. You must pick your spell-like ability when you bind the Green Lady, after which you cannot later change your mind. Your caster level with this spell-like ability is equal to your equivalent binder level.
Lore of Magic: You can use Spellcraft to identify magic items. You must examine the item to be identified for one minute, after which you make a Spellcraft check ( +10 Enhancement bonus) (DC 15 + the magic item’s Caster Level). If you exceed the target DC by 10 or more, you also note any curses the magic item may bear. You cannot retry an attempt to identify a magic item.