Spirit Level: 2cd
Binding DC: 17
Special Requirement: Yes
Favored Ally: Animal (any) and Any (any Lawful Good)
Favored Enemy: Any (any Evil)
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions.
- You are of good alignment or possess some medical knowledge, which requires 4 ranks in Heal.
- You are a halfling or the eldest of your siblings, which requires at least one younger sibling.
- You recite the healer’s oath as part of Ubro’s ceremony, which requires 2 ranks in Profession (healer) or 1 level of cleric.
Ubro the Blind bore a demon’s curse as he crossed the lands offering healing. To those whom he deems worthy, Ubro bestows the very boons his demon gifted upon him.
Legend: The tragedy of the halfling Ubro is one of the most classical written works to come from the halflings. In the tale, Ubro was the oldest sibling in a long family tradition of serving the king in times of war, so he met his duty and enlisted as a medic. During a fateful battle, Ubro was gravely injured. When he awoke, he found that he had healing powers, granted to him by a sinister fiend. When given the choice to simply die or to live, suffer, and heal others, Ubro bravely continued onward on his travels until the demon consumed his soul entirely.
Special Requirements: You tie a blindfold over your eyes and light incense as part of drawing the seal.
Manifestation: After several moments the seal weeps blood and you can hear Ubro’s voice wafting on the smoky clouds of incense.
Sign: Your eyes turn opaque, as if you were blind. Whenever you activate one of Ubro’s granted abilities, a mark of healing appears on across your chest.
Influence: You become overly doting and empathic, attending to other’s feelings and needs before your own.
Major Granted Abilities;
Healing Surge: You unleash a burst of healing energy. This granted ability functions as a cleric’s channel positive energy except it cannot be used to harm undead. Treat your binder level as your cleric level for this ability. A creature may only receive a total number of healings each day equal to 3 + your Charisma modifier (minimum 1). Additional healing attempts are wasted.After using this ability, it is expended for 5 rounds.
Capstone Empowerment: You can use your healing surge as a move action instead of a standard action by reducing the damage healed by half.
Minor Granted Abilities
Heal Aches: As a move action, you can remove the blinded or deafened condition from a creature. This granted ability can only be used on a given creature once every 24 hours.
Healer’s Hands: You gain a bonus on Heal checks equal to ½ your binder level. In addition, the time it takes for you to treat disease, poison, and all types of wounds with the Heal skill is reduced by half.
Sand Skin: You gain damage reduction 2/piercing. At 6th level and every 3 binder levels thereafter, this DR increases by 1. At 10th level this protection improves to DR/magic and piercing. At 15th level this protection improves to DR/evil and piercing. You must show Ubro’s sign in order to gain this benefit.
Status: As a full-round action you can attempt a Heal check on a creature. The DC equals 10 + ½ its hit dice + its Con modifier). If you succeed, you know the creature’s exact condition as if you had cast status on it. Unlike the spell, this effect is instantaneous and if you fail your Heal check you are unable to determine the creature’s status for 24 hours.
You gain the ability to bond with a number of allies equal to your Charisma bonus (minimum 1). When you use healing surge, you can forgo any number of d6s in order to heal 1d6 points of ability damage for each d6 you forfeit. Each d6 of healing of ability damage can be applied to different ability scores. A creature can have ability points healed each day equal to your binder level. Additional healing is wasted. This granted ability replaces sand skin.